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An overview of JackFredLib, it's modules, and future plans
Last updated
An overview of JackFredLib, it's modules, and future plans
Last updated
is a collection of small mods I use on the Fabric Toolchain. They've been documented here in case you wish to use them in your own setups. For information how to do that, see .
All modules have available online or in the sources.
A collection of small utility classes, such as a ResultHolder
class for working with Fabric's events as well as common methods for Minecraft's Codec system.
Data structures representing colours and gradients, including builder-style gradient creation and client-side rendering methods for them. Also contains a collection of commonly used colours and gradients, such as pride flags.
Adds a system for attaching and modifying data from a . This allows you to add additional data in the same vein of position or dimension, but allow allows for things such as repeatable arguments.
Client-sided module for working out where the player is currently connected. Adds a static method to generate a unique ID based on a specific server, Realm or world, useful for minimap data. Also contains methods for grabbing information from the right-hand scoreboard or player list to further determine position.
A server-oriented module for sending fake data to players on the packet level. Allows you to create and update fake entities and glowing highlights to clients on a per-player basis. Future plans include managed fake blocks, particules and sound helpers.
Wrapper for easily creating in-game, which support for custom icons (items or images), backgrounds and progress bars (updatable either at a constant rate or with an external source).
A small config system designed for server-side mods using . Includes basic support for migrations but no GUI support. Possibly deprecated in the future.