πŸ₯šdoMobSpawning

Rules for changing spawning based on category

Whether mobs should spawn naturally, or via global spawning logic - Minecraft Wiki

Granular Gamerules lets you enable to disable natural spawning based on 7 categories:

Creatures

'Natural' non-aquatic mobs such as Pigs, Sheep, Horses, Villagers or Frogs (non-exhaustive).

Command: /gamerule doMobSpawning/creature

Monsters

'Unnatural' enemies such as Zombies, Endermen, Endermites, Illagers or Piglins (non-exhaustive).

Command: /gamerule doMobSpawning/monster

Ambient Mobs

'Decoration' mobs, currently just Bats.

Command: /gamerule doMobSpawning/ambient

Water Creatures

'Natural' aquatic mobs, currently Squids and Dolphins.

Command: /gamerule doMobSpawning/waterCreature

Underground Water Creatures

'Natural' aquatic mobs that spawn underground, currently Glow Squids.

Command: /gamerule doMobSpawning/undergroundWaterCreature

Water Ambient

'Decoration' aquatic mobs, currently the various kinds of fish.

Command: /gamerule doMobSpawning/waterAmbient

Axolotls

Command: /gamerule doMobSpawning/axolotls

Creaking Heart Override

By default, when doMobSpawning is false Creaking Hearts do not spawn Creakings. Granular Gamerules adds a setting to forcefully enable them.

Command: /gamerule doMobSpawning/forceEnableCreakingHearts

Trial Spawner Override

By default, when doMobSpawning is false Trial Spawners are disabled, unlike regular Mob Spawners. Granular Gamerules adds a setting to forcefully enable them.

Command: /gamerule doMobSpawning/forceEnableTrialSpawners

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