Granular Gamerules
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    • 🥚doMobSpawning
    • 🧟‍♂️mobGriefing
    • 🕗randomTickSpeed
    • 😡universalAnger
  • 💾Dedicated Server Options
  • Miscellaneous Rules
    • ⛈️doWeatherCycle/enableThunder
    • 🌋lavaSourceConversion/onlyInNetherBiomes
    • 🛌playersSleepingPercentage/countUnderground
    • 🥕playersTrampleFarmland
    • 💧waterSourceConversion/onlyInWetBiomes
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  • Copper Blocks
  • Crops
  • Farmland
  • Leaves
  • Saplings
  • Spreadable Terrain
  1. Categories

randomTickSpeed

Lag Demon

PreviousmobGriefingNextuniversalAnger

Last updated 2 months ago

Granular Gamerules lets you accelerate certain game elements that are randomly ticked, by granting them an extra amount of ticks.

Increasing these values to a large value will tank performance similar to changing the base randomTickSpeed rule - make sure you profile for any major impact, and I don't recommend setting them above 1000. The following gifs are for demonstration purposes.

Copper Blocks

How many extra random ticks copper blocks will receive, per game tick.

Command: /gamerule randomTickSpeed/extraCopperTicks

Crops

How many extra ticks crop blocks will receive, per game tick.

Command: /gamerule randomTickSpeed/extraCropTicks

Farmland

How many extra ticks farmland will receive to hydrate (or dehydrate) per tick.

Command: /gamerule randomTickSpeed/extraFarmlandTicks

Leaves

How many extra ticks leaf blocks will receive; akin to your favourite fast leaf decay mod.

Command: /gamerule randomTickSpeed/extraLeafTicks

Saplings

How many extra ticks saplings will receive to grow.

Command: /gamerule randomTickSpeed/extraSaplingTicks

Spreadable Terrain

How many extra ticks spreading blocks, like grass or mycelium, will receive. Pozdol does not spread.

Command: /gamerule randomTickSpeed/extraSpreadingTerrainTicks

These blocks are defined in the block tag #granulargamerules:extra_tickable_crops, and can be seen .

🕗
here
Copper blocks oxidizing at 40,000x base rate (!).
Affected crops growing at 1,000x base rate.
Farmland hydrating at 100x base rate.
Leaves decaying at 100x base rate.
Saplings growing at 100x base rate.
Grass and Mycelium spreading at 1,000x base rate.