Beacon Enhancement

JSST allows you to fully customize a beacon's power set, secondary power threshold and maximum level up to 6.

Example of the custom GUI used to support this - all functionality is the same.

Configuration

A full list of vanilla effects and their ID's are available here.

Enabled

Whether this feature should be enabled or not.

  • Options: true, false

  • Default: false

Multiplier for the maximum range of an active beacon.

  • Options: [50%, 500%]

  • Default: 150%

Maximum Beacon Level

The maximum amount of levels that beacons are allowed to be.

  • Options: [1, 6]

  • Default: 6 (454 base blocks)

Enable Secondary Power

Whether beacons should have a secondary power set.

  • Options: true, false

  • Default: true

Secondary Power Level

The level that beacons need to be in order to grant a secondary power, or a higher level of the first power.

  • Options: [1, 6]

  • Default: 4

Primary Powers

A set of effect IDs for each level, which will available to beacons at or above the given level.

  • Options: A set of effect IDs, in the form minecraft:haste.

  • Default:

    • Level 1: [speed, haste]

    • Level 2: [resistance, jump_boost]

    • Level 3: [strength]

    • Level 4: [glowing]

Secondary Powers

A set of effect IDs for each level, which will available to beacons above the secondary level threshold and at or above the given level. If a primary power is selected, that power will also be available to grant a stronger version.

  • Options: A set of effect IDs, in the form minecraft:haste.

  • Default:

    • Level 4: [regeneration]

    • Level 5: [night_vision]

    • Level 6: [fire_resistance]

Last updated