Beacon Enhancement
JSST allows you to fully customize a beacon's power set, secondary power threshold and maximum level up to 6.

Configuration
Invalid mob effect IDs will be silently ignored - make sure to check if all are present when changing values.
Enabled
Whether this feature should be enabled or not.
Options:
true
,false
Default:
false
Multiplier for the maximum range of an active beacon.
Options:
[50%, 500%]
Default:
150%
Maximum Beacon Level
The maximum amount of levels that beacons are allowed to be.
Options:
[1, 6]
Default:
6
(454 base blocks)
Enable Secondary Power
Whether beacons should have a secondary power set.
Options:
true
,false
Default:
true
Secondary Power Level
The level that beacons need to be in order to grant a secondary power, or a higher level of the first power.
Options:
[1, 6]
Default:
4
Primary Powers
A set of effect IDs for each level, which will available to beacons at or above the given level.
Options: A set of effect IDs, in the form
minecraft:haste
.Default:
Level 1:
[speed, haste]
Level 2:
[resistance, jump_boost]
Level 3:
[strength]
Level 4:
[glowing]
Secondary Powers
A set of effect IDs for each level, which will available to beacons above the secondary level threshold and at or above the given level. If a primary power is selected, that power will also be available to grant a stronger version.
Options: A set of effect IDs, in the form
minecraft:haste
.Default:
Level 4:
[regeneration]
Level 5:
[night_vision]
Level 6:
[fire_resistance]
Last updated