Beacon Enhancement
Last updated
Last updated
JSST allows you to fully customize a beacon's power set, secondary power threshold and maximum level up to 6.
A full list of vanilla effects and their ID's are available here.
Invalid mob effect IDs will be silently ignored - make sure to check if all are present when changing values.
Whether this feature should be enabled or not.
Options: true
, false
Default: false
Multiplier for the maximum range of an active beacon.
Options: [50%, 500%]
Default: 150%
The maximum amount of levels that beacons are allowed to be.
Options: [1, 6]
Default: 6
(454 base blocks)
Whether beacons should have a secondary power set.
Options: true
, false
Default: true
The level that beacons need to be in order to grant a secondary power, or a higher level of the first power.
Options: [1, 6]
Default: 4
A set of effect IDs for each level, which will available to beacons at or above the given level.
Options: A set of effect IDs, in the form minecraft:haste
.
Default:
Level 1: [speed, haste]
Level 2: [resistance, jump_boost]
Level 3: [strength]
Level 4: [glowing]
A set of effect IDs for each level, which will available to beacons above the secondary level threshold and at or above the given level. If a primary power is selected, that power will also be available to grant a stronger version.
Options: A set of effect IDs, in the form minecraft:haste
.
Default:
Level 4: [regeneration]
Level 5: [night_vision]
Level 6: [fire_resistance]